WebGL
Basic facts
WebGL runs on the GPU on your computer. Vertex shader and a fragment shader and they are each written in a very strictly typed C/C++ like language called GLSL (GL Shader Language). Paired together they are called a program.
Sending data
There are 4 ways a shader can receive data.
Attributes and Buffers
Uniforms : Data are passed to the shader that stay the same for all vertices in a draw call.
Textures : Data from pixels/texels.
Varyings : Data passed from the vertex shader and interpolated.
A Vertex shader which provides the clipspace coordinates and a fragment shader that provides the color. The majority of the WebGL API is about setting up state to supply data to our GLSL programs
Rendering
In progress
Keyswords
attribute
uniform
precision medium
varying
Notes
Clipspace coordinates always go from -1 to +1 no matter what size your canvas is
Colors in WebGL go from 0 to 1.
You should always set the size you want a canvas with CSS.
Acknowledgements
Based on the following websites/blog posts :
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